Please come back later !
For my 4th year of studies, I did a 4 months internship as a developer for Beelse.
The goal of this internship was to develop a program that could detect and eventually repair errors inside a 3D object file (STL). To do so, the file must be analyzed first to detect the errors
Once the errors are detected, they must be fixed.
Here is an example of result I had:
Arturia designs and manufactures audio interfaces and electronic musical instruments, including software synthesizers, drum machines, analog synthesizers, digital synthesizers, MIDI controllers, sequencers, and mobile apps.
To complete my diploma, I did a 6 months internship as a Full-stack developer in Arturia.
During this internship, I had one mission : maintain and improve existing components and develop new components for the Arturia website.
Following this internship, I was hired as a Full-stack developer to continue this mission and I'm still working there.
Available here:
Arturia EFX RefractAvailable here:
Arturia Tape Mello-FiHere's the schema of what I came up with: